“The streets don't care where you came from. Only what you're willing to do next.”
RedM · 1924 · Serious RP · Story Driven
THE CITY OF ST. DENIS · 1924
The Great War ended six years ago. The soldiers came back changed. Industry boomed but the money went upward. The streets smell of coal smoke and river mud.
St. Denis is a sprawling industrial port city where organized crime, class warfare, bootleg whiskey, and political corruption define daily life. The gap between rich and poor is a canyon. Prohibition means liquor is outlawed but widely poured. The law is powerful enough to be feared — and corrupt enough to be bought.
Three forces exist in permanent tension: criminal organizations fighting for territory, law enforcement that can be bought, and ordinary people trying to make a life in a city that doesn’t play fair.
Industrial, dangerous. Smuggling, dock labor, union politics.
Dense, working class. Gang heartland, tenements, street crime.
Formal, watched. City hall, police HQ, legitimate business.
Wealthy, quiet. Old money, political figures, high-value targets.
Lawless, contested. No man’s land. Dangerous and rich with opportunity.
WHAT SETS US APART
No pre-built factions. Every gang is founded, named, and run by players. Earn your territory through influence, not assignment.
Bootlegging supply chains, protection rackets, player-run speakeasies and betting shops. Market prices fluctuate. Money is hard-earned and easily lost.
A formal warrant system, bribery tracking, and internal affairs. The police are powerful — and buyable. That tension drives story.
Five districts to contest. Influence earned through activity, not combat alone. Weekly territory checkpoints. Alliances, betrayals, truces.
Staff are storytellers, not moderators. Named NPCs with agendas. Seeded contracts. World events that respond to player actions.
Death costs you cash. Arrest means jail time. Reputation shapes how the world treats you. Every action has weight.
SCENES FROM ST. DENIS
LATEST FROM ST. DENIS
CHANGELOG
COMMUNITY STANDARDS
DEVELOPMENT PROGRESS
Characters, inventory, money, reputation, era enforcement.
Period vehicles and custom weapons. Assets in commission.
Bootlegging, businesses, staff storytelling tools.
Faction engine, influence, wars, law enforcement.
Performance, balance, stress testing, launch.
GET ON THE ALLOWLIST
Brimstone County runs on an allowlist. Join our Discord to get access — we’re looking for players who value story over stats.
Brimstone County CMS